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Nebcraft's rendering is now probably good enough. Theres no major fundamental flaws displaying themselves, each cube here is all part of the same single entity so no buffer overflows there, _I think_ the fps is fine, and the nearest cube to you is always drawn 'on top'. Success! Its a 4 step program. 1: RenderingBasically done!. 2: Collisions.Probably done! 3: Let you do shit to the blocks (pick them up, place elsewhere). 4: Make them unique (wood can burn, etc)
Update: Rendering's more efficient, and I got a decent collisions model working! That is, it needs slight tweaking (to work under heavier lag) but as this gif shows (excuse the weird rendering, its just my debug stuff, honest), it works!
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