| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.

View
 

Crashes

Page history last edited by Fractal 11 years, 10 months ago

YOUR MOM BLOWS

 

Type 1: LUA Overflow. <-- teh sux

Technical details: Spams a long (1000+) list of random lua functions, crashing a few seconds into the list. Must be "OK"'d to restart.

Percentage: About 25%, BUT RANDOM AND UNCALLED FOR D:

Cause: Randomly occurs when players join/rejoin. I'd estimate 1/20 joins is a crash.

News: http://bugs.garrysmod.com/view.php?id=1001 <-- If you couldn't tell, this means Garry knows and doesn't care. And no, its not too many luas.

What YOU can do to help: Avoid rejoining the server for any reason. If you have to go a minute, just stay online. And yes, this means quit with the OMG RAGE /exit.

 

Type 2: Kernal Panic.

Technical details: CPU maxes out, console window becomes unresponsive. Must be forcequitted to restart.

Percentage: About 20%.

Cause: Unknown. Probably an issue with individual gamemodes/addons like SB3. Usually the result of TOO MUCH stuff going on for her to handle.

Why its not my fault: Crashed on a barren 3.0ghz brand new 45nm processor on an optimized 500gb drive with more ram than XP allows and a graphics card larger than your mom. No, its not *Nebtown* that sucks because of crashes. Its an SRCDS/SB3/PHX/Wire/... problem

 

Type 3: *Wtf lol No Error*

Technical details: SRCDS.exe fully closes, and my autorestart batch actually fires, getting the server back up within 12 seconds :D.

Percentage: 20%.

Cause: Varies, usually someone doing something they know they probably shouldn't be doing, like welding something thats welded to something thats welded to the first thing... Ramming a huge object[That's what she said] full of constraints into the ground... smartwelding a humongous pile of things, badly... objects going REALLY fast hitting the map walls... doing very much outside the normal map bounds... etc.

What YOU can do to help: Not ^.

 

Type 4: Physics Phail.

Technical details: Usually complains about a bad collision between two entities, and names them off. Often PHX?

Percentage: 5%.

Cause: Obviously, a bad collision. The ones I've observed usually involve some physics blackhole being very evident and left unchecked.

What YOU can do to help: Avoid making large stupid physics blackholes lol. Remove/nocollide ANY bad collisions you see (also reduces lag, these blackholes are  2000+) WELDALLTHEICEBERGSONGOONIVERSETOGETHER -- THISHASTHEADDEDBONUSOFMAKINGJAKERAAAAAAAAAAAAAAAAAAAAAAAAAAGE

 

Type 5: "Error: No free edicts"

Cause: Too many scripted entities.

Percentage: Rare lol

What YOU can do to help: Uhh, don't have lots of SEnts? Look, we only get this crash when someone KNOWS FULL RIGHT that its going to happen. Things that have crashed the server before under this catagory: Bouncy Balls, Adv Fire, LOTS AND LOTS AND LOTS of SB2 ents, Fungus.

 

IF THINGS LOOK LIKE THIS, UR DOIN IT RONG

Comments (3)

NEON725 said

at 11:27 am on Jan 27, 2009

Hopefully in the future we can create a comprehensive guide on how to avoid all the above crashes. Until then we will be silently watching and recording from the shadows.

NEON725 said

at 11:40 am on Jan 27, 2009

Idea: To solve the LUA overflow error, find the portion of script where such allocation is present, and increase the size.

NEON725 said

at 11:37 am on Jan 28, 2009

Damn, this page was abused. Who is making all these malicious edits?

You don't have permission to comment on this page.