Are pretty :D
*See my below comment on particle physics*
So I'll be fixing up the wire rockets now, streamlining them and making them more customizable, as I think they're cool :D
http://en.wikipedia.org/wiki/AIM-120_AMRAAM
Basically, they're an air-to-air medium range missile. So, its meant to be plane launched, at another plane fairly far away (1-20km)
Also each missile costs about 400,000$. Like, to fire one. And then its gone. Thats not for a one time purchased license, or for the launcher, or to rent the plane. It costs about 5 average Canadian household incomes for an entire year to buy ONE of these explosives. And these aren't even that expensive compared with most military budgety things.
Comments (8)
Knightmare said
at 10:39 am on Feb 28, 2010
I think it's 'ANRAAM', neb. The letters need capitalization since they stand for something. acronym.
Fractal said
at 1:23 pm on Feb 28, 2010
AMRAAM, and who cares?
Kristler said
at 4:02 pm on Feb 28, 2010
And I RAAM my penis in your ass.
Vallery said
at 9:10 pm on Feb 28, 2010
Why is there that gap? Were there two AMRAAMs or was it glitching?
(A Motile Rocket Always Alarms Moderators)? Dunno.
Nebual said
at 10:46 pm on Feb 28, 2010
Short answer: Glitching.
Long answer: The 'smoke' you see is actually a large quantity of individual 'particles', which are kinda like how breaking a wooden table that shatters into 6 pieces of wood, actually makes 6 new entities and deleting one old one. These 6 ents are all clientside though, so its not really a big deal at all. Particles are entirely clientside, and even less relevent than entities, although they are individual and hence all have certain properties, they just don't have Physics beyond what they're specifically scripted for (like 'go forward till you die in 3 secs'). Some 'effects' you see are just one particle (their size can vary). The standard HL2 'dinomite' explosion that you see virtually everywhere is probably either one particle, or around 5. Well, theres a limit on the amount of particles that can: Be generated in one tick, one second, be active simultaneously. Hit that limit? No more spawn. But particles always die after a few seconds (this varies), so the smoke trail resumes once the limit has dropped off.
After a burst of lag, the client might 'need to make' a whole bunch of particles at once to compensate for when it wasn't getting instructions (I mean like, make 0.5 seconds worth in 0.02 of a second), and hence hit the 'max created at once' limit, disabling creation for a second or so.
Part of the reason amraam 'finale explosion smoke' is so laggy (for bad comps) is because not only is it large, but its also many many DIFFERENT particles. A more efficient (less laggy) alternative might be to make the particles larger, but have fewer of them. This'd mean the effect was slightly less detailed (the textures would just be more zoomed in; it'd have less depth) but just as grand.
Bishop: How the shit do you correct a person's grammer by spelling the word in question wrong? If you weren't our undeniable lord and master I'd seriously doubt your qualifications as president of time.
Paindood said
at 11:38 pm on Feb 28, 2010
LOL Neb
Knightmare said
at 9:22 am on Mar 1, 2010
AMRAAM: Advanced Medium-Range Air-to-Air Missile.
Your right, I did do it wrong with the spelling, and I apologize for that.
Kristler said
at 4:46 pm on Mar 1, 2010
DOING IT RONG
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